D. Ryan Seregow

~ EST. 1981 ~

About Audio Lighting Production Scoring Rigging Church Photography Hobbies Contact

I'm a professional audio engineer of 13+ years, and an audio technician of over 19 years. What does this mean exactly?

An audio engineer records, edits, manipulates, mixes, or masters sound by technical means in order to realize an artist's or record producer's creative vision. While usually associated with music production, an audio engineer deals with sound for a wide range of applications, including post-production for video and film, live sound reinforcement, advertising, multimedia, and broadcasting. In larger productions, an audio engineer is responsible for the technical aspects of a sound recording or other audio production, and works together with a record producer or director, although the engineer's role may also be integrated with that of the producer. In smaller productions and studios, the audio engineer and producer are often one and the same person.

Over the years, I've redesigned and engineered rooms acoustically for various churches and concert halls. This may mean that the room may not have been equalized properly for a flat audio response (normal-sounding environment to the average human ear), or it could be that the speakers are not installed correctly to cover the entire area with nominal and equal sound. Perhaps there's a frequency in the room which causes unwanted feedback or unwanted sounds for the talents on stage that needs to be removed. I offer services for all of these and more.

Since 2001, I've engineered concerts, productions, church services, and live television braodcast. I've also edited, mixed, and mastered recordings for various clients in either my post-production studio or live in-house. -- I've even had the opportunity to apply as a Tape Production Engineer for Skywalker Sound, but was not accepted because they said I was overqualified. Go figure.

I'm quite familiar with both analog and digital consoles, patch panel systems, outboard processing, AD/DA conversion, nearfield delay speakers, and specialize in detecting frequency feedback by solely using the human ear (vs a real-time analyzer unit).

I realize this may be a lot to take in, but if you could imagine for just a moment what it would be like to mix over 68 channels of audio, with the producer on your backside watching (and listening) closely to your mix, while at the same time paying attention to the talent on stage and guess what they may want before they even ask you, this is a typical minute (yes, minute) behind the console as an audio engineer. Most sessions or productions have a duration of over 4 hours of time behind the console.

Now you can stop imagining and leave the "fun" audio antics to professionals like me. After all, it's one of the jobs I love doing!


©Copyright 1981- - D. Ryan Seregow - All Rights Reserved